If you can not do that, then it is a matter of your personal choice, did you just get bored or overly frustrated with unity? well, if you did then the answer is simple, each engine has its ****py parts, and awful weaknesses. if you can, then yeah, it would wise to consider unreal or other engines (actually, creating your own would be smarter in this case). While yes unity has not been used with over powered AAA games, but ask yourself this, can you really push unity to the end of its limits while making a game on your own? or even with a team of 20 people? to the point where you can safely say “unity just can not handle this game?”. each engine has positive effects and side effects and the tags thingy.īut what i believe is that, there is no right choice in here, just a matter of personal choice. Well, not that i have experience as much as you and out of the projects you have named i only faced the nested prefabs / UI making problems. Thank your for reading so far, I appreciate it. So I want to know: what you think? What is your experience with the engines, can you understand the suspicions or do you think they are unreasonable and ultimately, what would you recommend? But then again, Unreal Engine feels like a lot more fleshed out engine that has actually been used to create AAA games. 5 years of experience with a tool, no matter how broken the tool seems to me, is still a lot of experience that is hard to throw away.Īlso, my deep love for C#/.NET holds me back too. It’s possible to work your way around all these problems and still create something worthwhile. After all of the above it should be clear to me, but the thing is, despite all these problems, I know how to make a game with Unity. But the worst is, I don’t know if that really is the right decision. So all of that sounds brutal and this is also the reason why I’m considering switching to Unreal Engine. This adds further to my frustration with the engine. I’m under the impression that the source of problem is that the guys from Unity don’t develop games with their own engine, but prefer putting out visually impressive cinematics. On top of that comes the frustration with a lot of other small basic things that don’t work but should. so you’ll have to write it all yourself or buy a 3rd party plugin from the asset store. A lot of things are just way too basic, like the Input System, collision matrix, Tags (only one tag per object), no cinematics, etc. But the worst of all is that most of their main utilities are lackluster and not extendable, which is a terrible combination. There are also no real entities, only bunch of components that you throw on a GameObject. To name a few, there’s the lack of nested prefabs which makes creation of complex UI a nightmare. But there are, in my opinion, problems with the engine in it’s current state that frustrate me. But over the years my love for unity has developed into a love-hate relationship, though this sounds a little too harsh. Over the years I got more accustomed to the engine and grew to love it. I’ve started developing with Unity when they still had the Island Demo Project. In the following I’m trying to explain the conflicts I have with Unity that have piled up over the years, why I’m considering switching to Unreal and finally asking you for some advice or your experience. The text will be long and my English is not my main language, but I hope this won’t disencourage you from reading. I’ve been developing with Unity for roughly 5 years now and am looking forward to starting with Unreal Engine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |